Homepage Free Add Character Sheet PDF Template
Outline

The Add Character Sheet form is a comprehensive document designed for players to record every detail of their role-playing game (RPG) characters, from the basics like character class or kit, level, and race to more nuanced aspects including alignment, deity or religion, and place of origin. This form serves as a player character record, detailing ability scores across strength, dexterity, constitution, intelligence, wisdom, and charisma with specific adjustments and effects on gameplay such as hit point alterations, magic spell capability, and combat efficacy. Combat sections cover armor class, saving throws, hit points, and both weapon and non-weapon proficiencies, ensuring players can track their character's performance in battles and other encounters. The form also includes sections for equipment, carrying capacity, and overall encumbrance, which affect movement rate and combat capability. Experience points, movement rates, and the effects of encumbrance are meticulously accounted for, offering a clear path for character development. Additionally, the form provides space for magic items, treasure, thieving abilities, priest versus undead capabilities, and a reputation system that affects how other characters in the game world interact with the player's character. Detailed notes on family, henchmen or animal companions, and martial arts are also included, offering a holistic view of the character's background and current status. Magic spells, both for wizards and priests, are meticulously organized by level, showing the growth and expanding powers of the character. Lastly, personal touches like a character description, background history, noteworthy events, and a family chart make each character sheet unique, turning it into a living document that evolves with the character’s adventures.

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Character

Class/Kit

Level

 

 

 

 

 

 

 

 

 

 

 

 

Race

Alignment

 

 

 

 

 

 

 

 

 

 

2nd Edition

 

Patron Deity/Religion

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Place of Origin

 

 

 

 

 

 

 

 

 

 

PLAYER CHARACTER RECORD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ABILITY SCORES

STR

 

 

Hit

 

 

 

Dmg

 

 

Weight

 

 

Max

 

 

 

Open

 

 

 

Bend

 

 

 

Adj

 

 

 

 

Adj

 

 

Allow

 

 

Press

 

 

 

Doors

 

 

 

Bars

 

DEX

 

 

Surprise

 

 

 

 

 

 

 

 

 

Missile Att

 

 

 

 

 

 

 

Defensive

 

 

 

Adjustment

 

 

 

Adjustment

 

 

 

 

 

 

 

Adjustment

 

CON

 

 

HP

 

 

 

System

 

 

 

 

 

Resurrect

 

 

 

Poison

 

 

Regen

 

 

 

 

Adj

 

 

 

 

 

Shock

 

 

 

 

 

 

Survival

 

 

 

 

 

Save

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

INT

 

 

Add

 

 

 

Spell

 

 

 

 

Learn

 

 

 

 

 

Max #

 

 

 

Spell

 

 

 

Profs

 

 

 

Level

 

 

 

 

Spell

 

 

 

 

 

Spells

 

 

 

Immun

 

WIS

 

 

Magical

 

 

 

 

 

Bonus

 

 

 

 

 

 

 

 

 

 

Spell

 

 

 

 

Spell

 

 

 

Def Adj

 

 

 

 

 

Spells

 

 

 

 

 

 

 

 

 

 

Failure

 

 

 

 

Immun

 

CHA

 

 

Max # of

 

 

 

 

 

 

 

 

 

 

Loyalty

 

 

 

 

 

 

 

Reaction

 

 

 

Henchmen

 

 

 

 

 

 

 

 

 

 

 

Base

 

 

 

 

 

 

 

Adjustment

 

COMBAT

SAVING THROWS

Start Mod Total +/-

Modifier

Paralyzation/

Poison/Death

Rod, Staff, or Wand

Petrification/

Polymorph

Breath Weapon

Spell

Spell

Resistance

ARMOR

Surprised AC

 

 

DEX Checks

 

 

HIT POINTS

Numbed #

 

 

 

Wounds

 

Shieldless AC

 

 

Vision Checks

 

 

 

 

 

 

 

Useless #

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Rear AC

 

 

Hearing Checks

 

 

 

 

 

 

 

Max Deaths

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CLASS

Type Worn

 

 

 

 

 

 

 

 

 

Hit Dice: d

Deaths to Date

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Target’s AC

 

10

9

8

 

7

6

5

4

3

2

1

0

-1

 

-2

-3

-4

-5

-6

 

-7

-8

-9

-10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

To Hit #

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

COMBAT MODIFIERS

To Hit Modifiers

+/-

Non-proficiency penalty

Damage Modifiers

+/-

AC Modifiers

+/-

WEAPON COMBAT

Weapon

# AT

Size

Type

Speed

Hit/Dmg Adj

Damage

Range/Special

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

 

 

 

 

 

 

 

 

/

/

 

 

 

 

 

 

 

 

 

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

 

 

 

 

 

 

 

 

/

/

 

 

 

 

PROFICIENCIES

 

 

Proficiency

Slots Chk

Proficiency

Slots Chk

Proficiency

Slots Chk

EQUIPMENT

Item

 

Location

Wt

 

 

Item

 

Location

Wt

Item

Location

Wt

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Total Weight

 

 

 

 

 

Encumbrance

 

 

 

Movement Rate

 

 

 

 

MOVEMENT

 

 

 

 

 

 

EXPERIENCE

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Movement

Rate

 

Movement

 

Rate

 

Total XPs

 

XPs Needed for Next Level

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Base

 

 

 

Run (x 5)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Jog (x 2)

 

 

 

 

Day

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Run (x 3)

 

 

 

 

 

 

 

 

 

 

 

Kit Modifier

 

 

Ability Bonus

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Run (x 4)

 

 

 

 

 

 

 

 

 

 

Subrace Modifier

 

 

Level Limit

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Encumbrance

 

Weight

 

Move

 

Attack

AC

Level Changes

 

 

By

 

At Levels

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Category

 

Carried

 

Rate

 

Penalty

Penalty

THAC0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Light ( 23 MV)

 

 

 

 

 

 

 

Saving Throws

 

 

 

 

 

 

 

Moderate ( 12 MV)

 

 

 

 

 

 

 

- 1

 

Weapon Proficiencies

 

 

 

 

 

Heavy ( 13 MV)

 

 

 

 

 

 

 

- 2

 

+1

Non-weapon Proficiencies

 

 

 

 

 

Severe (MV=1)

 

 

 

 

1

 

- 4

 

+3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

MAGIC ITEMS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TREASURE/OTHER POSSESSIONS

CHARACTER CLASS/KIT INFORMATION

 

 

 

 

 

HONOR/STATION

 

 

 

 

 

 

 

 

 

 

Special Powers/Benefits:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Honor/

Birth:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Station

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Base

Reaction Adjustment:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Special Hindrances:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PSIONICS

 

 

 

Recovery Rates:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PSPs

 

 

 

 

 

 

 

 

Walking

3/hour

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Resting

6/hour (1/turn)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sleeping

12/hour (2/turn)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Class/Kit Notes:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Disciplines:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Science/Devotion

 

 

PS

 

Science/Devotion

PS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

THIEVING ABILITIES

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Base

Skill

 

Race

Dex

 

 

Kit

Armor

 

 

Total

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Pick Pockets

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Open Locks

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Find Traps

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Move Silently

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hide in Shadows

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Detect Noise

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Climb Walls

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Read Languages

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Backstab Damage Multiplier

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PRIEST VERSUS

Zombie

 

 

 

 

 

 

 

 

 

 

 

 

 

Ghast

 

 

 

 

 

Vampire or 9 HD

 

 

 

 

 

 

 

 

Ghoul or 2 HD

 

 

 

 

 

 

 

 

Wraith or 6 HD

 

 

 

 

 

Ghost or 10 HD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

UNDEAD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Shadow or 3-4 HD

 

 

 

 

 

 

 

 

Mummy or 7 HD

 

 

 

 

 

Lich or 11+ HD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Skeleton or 1 HD

 

 

 

 

 

 

 

Wight or 5HD

 

 

 

 

 

 

 

 

Spectre or 8 HD

 

 

 

 

 

Special

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

REPUTATION

 

 

 

 

 

PATRONS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WIZARD & PRIEST SPELLS

 

 

 

 

Title

 

 

 

 

 

 

 

 

 

Current

 

 

 

 

 

 

 

 

 

 

 

Spells per Level:

 

 

 

 

 

 

 

 

 

 

 

Last Performance

 

 

 

 

 

 

 

 

 

Number

 

 

 

Maximum

 

 

1st

 

 

 

6th

 

 

 

 

 

Earnings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2nd

 

 

 

7th

 

 

 

 

 

Spent on Reputation

 

 

 

 

 

 

Fans

 

 

1-10

 

 

 

 

 

 

 

attend local

 

 

3rd

 

 

 

8th

 

 

 

 

 

Established Reputations

 

 

Diehards

11-12

 

 

 

 

 

 

 

attend 100 miles

 

 

4th

 

 

 

9th

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Index

Town/City

 

 

 

 

 

Boosters

13-14

 

 

 

 

 

 

 

local + 1d6 friends

 

 

5th

 

 

 

Other

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enthusiasts

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

15

 

 

 

 

 

 

 

free work

 

 

Spheres Available/Opposition Schools

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Supporters

16

 

 

 

 

 

 

 

lvlxd10 gp/d12 months

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Zealots

 

 

17

 

 

 

 

 

 

 

follow

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Defenders

 

 

18

 

 

 

 

 

 

 

follow & defend

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Extremists

 

 

19

 

 

 

 

 

 

 

mimic

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Fanatics

 

 

20

 

 

 

 

 

 

 

mimic (25% kill)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CHARACTER DESCRIPTION

Character Name

 

 

Player Name

 

 

 

 

 

 

 

 

Birth Date

 

Birth Rank

Age

 

Sex

 

 

 

 

 

 

Alignment

Deity

Height

 

Weight

 

 

 

 

 

 

Race

Nationality

Hair

 

Eyes

 

 

 

 

 

 

Racial Abilities

 

 

Skin

 

Vision

 

 

 

 

 

 

 

 

 

 

 

Handedness

 

Class

 

 

 

 

 

 

 

 

 

 

 

Origin

 

 

 

 

 

 

 

 

 

Personality:

 

 

 

 

Character Sketch

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hit Points by Level:

BACKGROUND/HISTORY/NOTEWORTHY EVENTS

FAMILY CHART

FAMILY NAME

 

 

 

 

 

 

 

HEAD OF FAMILY AND HIS BROTHERS AND SISTERS

FAMILY HONOR

PROPERTY OWNED

 

 

 

Name

 

 

 

 

 

 

 

 

 

 

 

 

 

# of Children

 

 

 

 

 

 

 

 

 

 

 

 

 

YOUR FATHER, UNCLES AND AUNTS

 

 

 

Name

# of Children

YOU AND YOUR BROTHERS AND SISTERS

Name

# of Children

HENCHMEN/ANIMAL COMPANIONS

Name

Notes

Notes

Notes

Notes

Notes

Race/Class

AC

HD/Lvl

HP

# AT

THAC0

Damage

Abiltities

MARTIAL ARTS

Style

# AT

AC

Principal Attack Hit/Dmg Adj

Damage

Weapons

Special Maneuvers

NOTES

Originally created for VULGAR of Vanderbilt University

AD&D Character Sheet Rev 4.6 7/98 by Patrick M. Murphy

Document Attributes

Fact Name Description
Form Purpose Used to record detailed information about a player's character in a role-playing game, including abilities, combat statistics, equipment, and background.
Sections Included Character Class/Kit, Ability Scores, Combat Saving Throws, Weapon Combat, Proficiencies, Equipment, Magic Items, Thieving Abilities, Priest vs Undead, Reputation, Wizard & Priest Spells, Character Description, Background/History, Family Chart, Henchmen/Animal Companions, Martial Arts.
Character Abilities Covers Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma with detailed adjustments and effects on gameplay.
Combat Mechanics Includes Armor Class, Hit Points, THAC0, Saving Throws, and detailed combat modifiers for precise tracking of combat performance.
Equipment and Encumbrance Lists items carried, their weight, total weight of equipment, and its impact on movement rate and combat efficiency.
Magic, Spells, and Psionics Details on magic items, spells available per level, psionic abilities, and their respective impacts on gameplay.
Governing Laws Form contents are governed by the rules set forth in the game's system guidelines, specifically relevant to the 2nd Edition gameplay mechanics.

How to Fill Out Add Character Sheet

Filling out the Add Character Sheet form is a step many take while immersing themselves in the depths of their fantasy worlds. This form is a structured way to document the intricate details of your character, from basic information like race and class to more nuanced stats like hit points and saving throws. Following the completion of this form, your character will be fully prepared to embark on countless adventures, confront formidable foes, and perhaps shape the fate of your imaginative universe. Below are the straightforward steps you'll need to follow:

  1. Write down the Character Class/Kit, Level, and Race of your character.
  2. Specify the Alignment and 2nd Edition Patron Deity/Religion your character adheres to.
  3. Enter the Place of Origin to provide a background setting for your character.
  4. Under PLAYER CHARACTER RECORD, mention the Ability Scores including strength, dexterity, constitution, intelligence, wisdom, and charisma with their respective adjustments and impacts on gameplay.
  5. Fill in the Combat Saving Throws section with start, mod, and total values for different types of throws your character might encounter.
  6. Detail the Armor specifics, noting the surprised armor class (AC), shieldless AC, rear AC, and the type of armor worn.
  7. Document HIT POINTS, including the number of wounds, max deaths, and hit dice details.
  8. Complete the Combat Modifiers and Weapon Combat sections, including information on attack and damage adjustments for various weapons.
  9. List all Proficiencies and Equipment your character has, including item locations and weight for proper encumbrance calculation.
  10. Update the Movement, Experience, and Magic Items sections to reflect your character's capabilities and possessions.
  11. Provide insight into your character’s Treasure/Other Possessions as well as detailed Character Class/Kit Information.
  12. Detail your character's abilities in Thieving Abilities, Priest Versus Undead, and the repertoire of Wizard & Priest Spells.
  13. Enter your character’s Description, including name, birth date, physical attributes, and personality.
  14. Add information about your character's Background/History/Noteworthy Events.
  15. Fill out the Family Chart to give depth to your character's backstory and personal connections.
  16. Include details about any Henchmen/Animal Companions and Martial Arts skills your character possesses.

Once all sections of the form are accurately filled in, your character will be ready for both anticipated challenges and the unexpected twists that lie ahead in your campaign. This document will serve as a comprehensive reference throughout your adventures, enabling a richer roleplaying experience.

More About Add Character Sheet

  1. What information do I need to fill out the "Add Character Sheet" form?

    To complete the form, you’ll need detailed information about your character, including their class or kit, level, race, alignment, patron deity or religion, and place of origin. It also requires an extensive record of player character abilities, combat statistics, saving throws, armor details, hit points, proficiencies, equipment, movement and experience points, magic items, treasure, and detailed character class or kit information. Thieving abilities, spells, reputations, a description of your character, and background/history are also necessary. Be ready with specifics for combat modifiers, weapon usage, and any special powers or hindrances related to the character’s class or kit.

  2. How do I determine my character's abilities and scores?

    Scores for abilities like Strength (STR), Dexterity (DEX), Constitution (CON), Intelligence (INT), Wisdom (WIS), and Charisma (CHA) are typically determined by the rules of the game you're playing, which may involve rolling dice or distributing point values. These abilities influence various combat modifiers, saving throws, and proficiencies. Consult your game’s rulebook to decide on these initial figures, paying special attention to any adjustments required for your character’s race or class.

  3. Can I add custom items or spells to the form?

    Yes, the form is designed to capture the unique aspects of your character, including any custom or unusual items and spells they may possess. When listing equipment, magic items, or spells, include all necessary specifications such as weight, location (for items), spell level, and effects. If space is limited, prioritize the most character-defining possessions, or use the "Background/History" section to document additional details.

  4. What is the purpose of the "Character Class/Kit Information" section?

    This section is critical for outlining the specific abilities, powers, and limitations of your character’s class or kit. It includes information on special powers or benefits, any particular hindrances or weaknesses, and individual notes that pertain to the class or kit chosen. Additionally, it may detail the character’s honor or standing within the game world and how their class or kit influences their interactions with others, including deities and followers.

  5. How should I detail my character’s background and history?

    Your character’s background and history are key to understanding their motivations, personality, and goals. This section should include vital statistics like birth date and place of origin, along with a narrative outlining key events in their life, notable achievements, challenges faced, family history, and any influential relationships. Use this area to give depth to your character, making them more than just a collection of stats and abilities.

  6. What should I include in the "Reputation Patrons" section?

    In the "Reputation Patrons" section, detail your character’s standing and reputation in the game world. This includes the type and level of fame (or infamy) they've achieved, how they're perceived by different groups or individuals, and any followers or detractors they've gathered. Include information on patrons or supporters, as well as any enemies or rivals, outlining the basis of these relationships and their impact on your character’s journey.

  7. How does the "Thieving Abilities" section function for non-thief characters?

    If your character does not possess thieving abilities due to their class, this section can be left blank or used to note abilities from other specializations that may fit within these categories. For non-thief characters, consider whether their skills or backgrounds might grant them proficiencies similar to those listed, and consult with your game master (GM) on how best to document such abilities within the framework of your game’s rules.

  8. Can I update the character sheet after game sessions?

    Absolutely, and you’re encouraged to do so. Your character will evolve, gaining experience, items, and abilities, while possibly suffering losses or changes in status. Regularly updating the sheet ensures it accurately reflects your character’s current standing, abilities, and inventory. Keep track of new spells, equipment, and significant events, and discuss any major changes with your GM to ensure they align with the game’s progression.

Common mistakes

When filling out the Add Character Sheet form, individuals commonly encounter a variety of mistakes that can impact the quality and accuracy of their game character. Awareness and avoidance of these errors can enhance gameplay experience and character development.

  1. Overlooking the Character Class/Kit section, leading to incomplete character development and missing out on unique class or kit-specific abilities.
  2. Entering incorrect Ability Scores due to misunderstandings of how scores affect gameplay, such as strength (STR), dexterity (DEX), and constitution (CON), which are crucial for combat and survival.
  3. Misinterpreting the Combat Saving Throws section, not applying the correct modifiers which can significantly affect the character’s ability to resist attacks or spells.
  4. Confusing Armor Class (AC) calculations by not accurately accounting for equipment, DEX adjustments, or other modifiers, affecting how often the character is hit in combat.
  5. Failing to properly allocate Hit Points (HP) based on level and constitution bonuses, which determines the character's survivability in battles.
  6. Incorrectly filling out the Weapon Combat section, especially the hit/damage adjustments and speed factors, which influences combat effectiveness.
  7. Not utilizing the Proficiencies slots adequately, leading to characters that may not have the optimal skills for their class, kit, or envisioned role.
  8. Overburdening the character by mismanaging the Equipment section, affecting movement rate and encumbrance without realizing the in-game consequences.
  9. Ignoring or misunderstanding the significance of Magic Items and Treasure/Other Possessions in enhancing the character's abilities and game progress.
  10. Neglecting to detail the Character Description and Background/History, missing the opportunity to create a rich and immersive character backstory.

To maximize the potential and enjoyment of your character, ensure these sections are thoughtfully considered and accurately completed. This not only enriches the player's experience but also enhances the overall gameplay for everyone involved.

Documents used along the form

When preparing a character for a role-playing game, especially those rooted in systems like Dungeons & Dragons 2nd Edition, the Add Character Sheet form is just the beginning. Creating a rich and immersive experience requires careful consideration and the inclusion of additional forms and documents that supplement and expand upon the basic character details. Let's explore five such forms that can enhance the storytelling aspect and provide a deeper understanding of the character's abilities, history, and the world they inhabit.

  • Background History Form: This document allows players to delve into the character’s past, detailing significant events, their upbringing, and how they got to where they are now. Not only does this add depth to the character, but it also gives the Dungeon Master (DM) hooks to integrate personal storylines into the campaign.
  • Spell List Sheets: Particularly vital for spellcasting classes, this form organizes spells available to the character, including their effects, range, duration, and components required. It simplifies gameplay for the player and keeps track of spells used during the course of an adventure.
  • Inventory and Equipment Log: Beyond the basic list on the character sheet, this detailed log tracks the character's possessions, their condition, magical attributes, and history. This ensures that players keep a close eye on their belongings and understand the value and backstory of their gear.
  • Quest Log: This document tracks the quests and missions the character is involved in. It includes objectives, key NPCs (Non-Player Characters), rewards, and quest status. This helps players manage their adventure priorities and recall important information.
  • Character Progression Plan: Often overlooked, this form helps chart out the character’s development path, including future feats, skill improvements, and class upgrades they intend to take. This preparation ensures that players are making informed decisions that align with their character’s goals and storyline.

Together, these documents complement the Add Character Sheet form, creating a comprehensive character dossier that enhances engagement and narrative depth. They serve not just as a reference for the players, but also as a tool for the DM to weave rich, personalized stories that cater to each character's background and aspirations. Whether it's detailing a character's backstory, managing their magical arsenal, or planning their growth, these forms ensure that every aspect of the character is given attention, thereby enriching the role-playing experience for everyone involved.

Similar forms

  • The Add Character Sheet form shares similarities with a job application in that both require detailed personal information and qualifications relevant to the role they're aiming to fill, such as class/kit information and employment history.

  • It is akin to a medical history form, as both delve into detailed records, the Add Character Sheet with player character records and ability scores, and the medical form with health history and conditions.

  • This form resembles a resume, considering both summarize skills and experiences. The form outlines a character's proficiencies and combat skills just as a resume highlights professional skills and achievements.

  • It is comparable to a college application, where detailed information about background and academic achievements is necessary. Similarly, this form requires comprehensive background information including character origin and family history.

  • Like a passport application, the Add Character Sheet demands personal identification information such as name, birth date, nationality, and physical features, critical for character identification within the game's universe.

  • It mirrors a personal financial statement, detailing assets and liabilities, through its section on treasure/other possessions, indicating a character's financial standings and equipment.

  • The form is similar to an athlete's stat sheet, which lists an athlete’s game statistics and physical abilities, akin to the character sheet’s presentation of hit points, armor class, and ability scores.

  • Lastly, it bears resemblance to a character reference form used to assess an individual's personal qualities and reputation. The sheet's sections on reputation, patrons, and family honor serve a similar purpose, offering insight into the character's social standing and personal traits.

Dos and Don'ts

When filling out the Add Character Sheet form, it's important to make sure all information is accurate and complete. Below are critical dos and don'ts to keep in mind:

  • Do double-check the character class/kit, level, race, and alignment sections for accuracy. These foundational elements impact many other areas of the character sheet.
  • Do calculate ability scores carefully. Strength (STR), Dexterity (DEX), Constitution (CON), Intelligence (INT), Wisdom (WIS), and Charisma (CHA) affect combat abilities, magical capabilities, and how characters interact with the world.
  • Do fill out the combat section with attention to detail, including armor class, hit points, and saving throws. These are crucial for your character's survival in combat scenarios.
  • Do not leave the equipment, treasure, and magic items sections incomplete. These items can significantly impact your character's effectiveness and backstory.
  • Do not forget to consider the character's background/history, including notable events and family chart. These details enrich the character's story and can affect gameplay.
  • Do not overlook the importance of non-combat abilities, such as thieving abilities for rogues or spell selection for casters. These often play a significant role in non-combat encounters and character development.

Following these guidelines helps ensure a well-rounded and engaging character creation experience.

Misconceptions

When it comes to role-playing games, especially those as detailed as 2nd Edition Dungeons & Dragons, character sheets can be complex. Misunderstandings abound, not only about how to fill them out but also about their purpose and importance. Let's clear up some common misconceptions:

  • Character sheets are just for tracking stats. Actually, character sheets serve as a comprehensive record of everything about your character, not just the numbers. They encompass abilities, history, equipment, spells, and more, helping players fully inhabit their roles.

  • You only need to fill in the basics. While it may seem sufficient to scribble down just a few figures and facts, the more details you add, the richer your gameplay experience will be. Information like your character's background, fears, and aspirations adds depth.

  • All sections must be completed immediately. It's understandable to feel overwhelmed by the form's complexity. However, not every section needs to be filled out at once. Some parts will be completed as your character progresses through their adventures.

  • Character sheets are set in stone. On the contrary, they're meant to evolve. Your character will acquire new skills, spells, items, and maybe even scars. The character sheet documents this journey, changing as your character grows.

  • Only the player needs to understand their character sheet. While primarily it's vital for you to know your character inside out, your Dungeon Master (DM) also needs to understand your character for planning and fairness in gameplay.

  • Digital character sheets are inferior to paper ones. This is a matter of preference. Some enjoy the tangibility of paper, but digital sheets are equally valid and can be more convenient, offering automated calculations and easy edits.

  • Character sheets are merely administrative. They're actually a key tool for immersive role-play. By detailing your character's traits, history, and beliefs, you can react more authentically in the game world.

  • You need a new sheet for each game. While starting with a fresh sheet for new campaigns is often necessary, the same character can traverse different adventures, with the sheet reflecting their accumulated experience and treasures.

Understanding these eight misconceptions can not only enhance your gameplay but also deepen your engagement with your character and the story you're collectively creating.

Key takeaways

Filling out the Add Character Sheet form accurately is crucial for a seamless role-playing experience. Here are key points to keep in mind:

  • Ensure all character basics such as Character Class/Kit, Level, Race, and Alignment are filled out first, as they frame your character's identity.
  • Record your character's Ability Scores meticulously, including Strength (STR), Dexterity (DEX), and Constitution (CON), among others, to understand their capabilities and limitations.
  • Pay attention to the Combat Saving Throws section, which includes critical stats such as Paralyzation, Poison, Death, Rod, Staff, or Wand reactions. These affect your character's survival.
  • Armor Class (AC) calculations, under the ARMOR section, play a significant role in determining how well your character can avoid hits in combat.
  • For characters involved in physical combat, the HIT POINTS section is of paramount importance. It tracks the number of wounds and the maximum deaths your character can sustain.
  • Combat proficiency, detailed in the Weapon Combat and Proficiencies sections, highlights your character's training and skill in wielding weapons and other non-weapon proficiencies.
  • The Equipment list should be comprehensive, including the item, its location on the character, and its weight. This affects movement and encumbrance.
  • Movement rates, influenced by equipment weight and encumbrance, determine how fast your character can act in different situations.
  • Magic Items and Treasure/Other Possessions sections highlight your character's accumulated wealth and magical aids, crucial for leveling up and trading.
  • Background/History, including the Character Description and Family Chart, provides depth to your character, enriching the role-playing experience by offering a backstory and familial ties.

Remember: The more accurately and thoroughly these sections are filled out, the more immersive the gaming experience. Every detail adds to your character's story, making each session more engaging and personalized.

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